Aug 02, 2007, 01:13 PM // 13:13
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#621
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Finally? There are like 6 different mapping mods already. Syko's looks the prettiest though.
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Aug 02, 2007, 01:51 PM // 13:51
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#622
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Czech Republic-Prague
Guild: [LUST]
Profession: R/
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Quote:
Originally Posted by Mournblade
Finally? There are like 6 different mapping mods already. Syko's looks the prettiest though.
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that why i said finally those older r all same stupid and useless...only with different color of fog
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Aug 02, 2007, 03:30 PM // 15:30
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#623
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Academy Page
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Quote:
Originally Posted by stouda01
that why i said finally those older r all same stupid and useless...only with different color of fog
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Stouda is right - a re-colored fog may help you see spots you're missing in the interior of areas, but it does nothing to indicate what you're missing on the borders of areas. Sykoone is referencing a 100% GMC map and drawing the actual explorable borders onto the in-game map textures. While this won't be perfect either (the borders are quite fuzzy in a lot of places), it's still a big improvement over the red fog.
While I won't be using any of the cartography mods myself (got Legendary on my main and don't care about it for other chars), I applaud Sykoone's efforts - that's 100 individual map-piece textures he's modding just for the Tyrian map. Cantha+Elona is another 100, and then there's Eye of the North.
[EDIT] (Thought of this just as I hit Submit.) Actually, you'd need to use Sykoone's mod in conjunction with a red-fog mod in order to get *both* the interiors and borders.
Last edited by dr_ishmael; Aug 02, 2007 at 03:35 PM // 15:35..
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Aug 02, 2007, 07:52 PM // 19:52
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#624
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Actually, the current version of the mod includes a no-fog mod. The final will include all of Tyria's GMC reference maps, the colored fog overlay, and the no-fog to clear it all out. And the interior areas are even easier to spot than the borders, due to the solid line I have at the edge of the fog area. I'm up for any suggestions to improving this before final release, which I hope to have ready within the week. My team is also prepping Canthan and Elonian maps, so I expect to have them all modded and released before EotN release date.
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Aug 02, 2007, 08:50 PM // 20:50
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#625
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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fenix nice mod
does it come in green? ... could you possibly do me a special green version.
Nice work people on these GMC mods, it will help us people with 0.X% of a map and especially hlepful for our monuments
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Aug 02, 2007, 10:24 PM // 22:24
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#626
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Northeren Hoard
Profession: E/R
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Help...
I went through like dozens of forums last night. At like 2a...
I know, I just got drawn into this. This whole idea so rocks.
But, I want to share a specific image with my Guild to get them interested.
Can anyone help me find the picture of the person who made their cape say:
'I joined a guild and all I got was this stupid cape'?
I have no idea where all I went, I think I only managed to bookmark this thread after a can of Dew...
Edit : Photoshop, DDS format and still getting shiny. :P What am I missing?
Last edited by elecwolf; Aug 03, 2007 at 12:03 AM // 00:03..
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Aug 02, 2007, 11:59 PM // 23:59
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#627
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Quote:
Originally Posted by SmithyBen
fenix nice mod
does it come in green? ... could you possibly do me a special green version.
Nice work people on these GMC mods, it will help us people with 0.X% of a map and especially hlepful for our monuments
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Once I've finished up the mod the way I want it (ie redesigning the window borders), then I'll be able to make other colour versions. For now I'm just tweaking things and spending time reshaping other things
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Aug 03, 2007, 02:25 AM // 02:25
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#628
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Northeren Hoard
Profession: E/R
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I am a complete moron but now I have successfully completed a mod.
Just a little personal one, unless people really want it, and it's not really creative since I saw someone else with it, but I do feel like I've acomplished something.
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Aug 03, 2007, 04:23 AM // 04:23
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#629
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Banned
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Sykoone, I am really looking forward to trying your cartography mod, it looks great!
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Aug 03, 2007, 04:32 AM // 04:32
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#630
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Krytan Explorer
Join Date: Aug 2006
Guild: Chaos Rising
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Quote:
Originally Posted by elecwolf
I am a complete moron but now I have successfully completed a mod.
Just a little personal one, unless people really want it, and it's not really creative since I saw someone else with it, but I do feel like I've acomplished something.
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Nice work....
oh and if you "saw someone else with it" that means that person was wearing the same texture on their cape...that means you were seeing your own mod...not someone elses...to them they see the original texture that you edited into the mod texture...
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Aug 03, 2007, 04:49 PM // 16:49
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#632
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Quote:
Originally Posted by sykoone
Actually, the current version of the mod includes a no-fog mod. The final will include all of Tyria's GMC reference maps, the colored fog overlay, and the no-fog to clear it all out. And the interior areas are even easier to spot than the borders, due to the solid line I have at the edge of the fog area. I'm up for any suggestions to improving this before final release, which I hope to have ready within the week. My team is also prepping Canthan and Elonian maps, so I expect to have them all modded and released before EotN release date.
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Oh... so its Tyrian only at this point. Ah well, guess I'll have to wait for version 2 then. No worries, its still a great idea (and heck I may use it to get GMC on some of my non-mains).
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Aug 03, 2007, 07:04 PM // 19:04
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#633
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by sykoone
Actually, the current version of the mod includes a no-fog mod. The final will include all of Tyria's GMC reference maps, the colored fog overlay, and the no-fog to clear it all out. And the interior areas are even easier to spot than the borders, due to the solid line I have at the edge of the fog area. I'm up for any suggestions to improving this before final release, which I hope to have ready within the week. My team is also prepping Canthan and Elonian maps, so I expect to have them all modded and released before EotN release date.
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Can't wait untill you will release the final version. Only .7% to go
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Aug 03, 2007, 07:47 PM // 19:47
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#634
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Northeren Hoard
Profession: E/R
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Any notes on just how much reduced the other copies of a skin are in the texture file? I want to make sure it looks good at all sizes but some of these get rather small and are hard to place...
For that matter, do we have to tweak all the sizes or just the large one?
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Aug 04, 2007, 12:00 AM // 00:00
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#635
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Grotto Attendant
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Quote:
Originally Posted by elecwolf
Any notes on just how much reduced the other copies of a skin are in the texture file? I want to make sure it looks good at all sizes but some of these get rather small and are hard to place...
For that matter, do we have to tweak all the sizes or just the large one?
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Those are mipmaps. There should be a setting to automatically generate them when you save the file.
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Aug 04, 2007, 02:27 AM // 02:27
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#636
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Northeren Hoard
Profession: E/R
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Ah. Thank you.
Edit : So much easier once I pay attention.
You all rock and I look forward to seeing all the things you all make.
Last edited by elecwolf; Aug 04, 2007 at 03:21 AM // 03:21..
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Aug 04, 2007, 05:42 AM // 05:42
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#637
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Cartography Made Easy:
We've progressed much faster than anticipated, and have not only completed the Tyrian mod, but the Elonian mod as well. The Canthan mod is still in development, with an estimated completion time of seven days. A page on the mod, with screenshots and download instructions is on the official wiki.
http://wiki.guildwars.com/wiki/User:...aphy_Made_Easy
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Aug 04, 2007, 08:54 AM // 08:54
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#638
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Pre-Searing Cadet
Join Date: Aug 2006
Location: Germany
Guild: Onlinewelten Gilde
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Quote:
Originally Posted by sykoone
We've progressed much faster than anticipated, and have not only completed the Tyrian mod, but the Elonian mod as well. The Canthan mod is still in development, with an estimated completion time of seven days. A page on the mod, with screenshots and download instructions is on the official wiki.
http://wiki.guildwars.com/wiki/User:...aphy_Made_Easy
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Thanks! Works great for Tyria so far. Looking forward to the Canthan Mod.
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Aug 04, 2007, 09:14 AM // 09:14
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#639
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Czech Republic-Prague
Guild: [LUST]
Profession: R/
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THX man!!!..so much...now i can be grandmaster Cartographer cause i have Elona and Cantha already and now thx for u i can finish tyria........
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Aug 04, 2007, 09:15 AM // 09:15
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#640
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Banned
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Can someone else host skyoone's cartography mod? I downloaded the tyrian one and it won't let me download the other because there is a free download limit of one file apparently.
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